This aircraft is a mod downloaded from Fly Away Simulation and not part of the default aircraft collection. At some point, you have to pay the piper in hard space.Screenshot showing a Qantas Airbus A380 taking-off in Microsoft Flight Simulator X. There’s a limit to how you can optimize disk consumption. At some point, the devs will have to consider an overall strategy to reduce the footprint - but that already has unintended effects - take for example assets that the devs assumed everyone would install (bundled inside one of the airports) to reuse elsewhere in the sim, but then some folks didn’t install said airfield - resulting in graphical glitches. The reality though is with a ten year project - there’s only more content coming, not less. If you’re like me and operating at around 70-80 GB for the Packages total, you’re doing just fine. The objective is to keep the total Packages sizes smaller than the base game install - which is a 115 GB or so. There are work-arounds like Add-On Linkers and such, but my installation of mods is very lean compared to others, making such tools really more of a hassle than useful. Same thing goes for the Community folder - since you can’t exempt it from being co-located on the same logical partition as your Official Packages folder. So I keep them out.Īssertive pruning of Content is key - I don’t install: Bush Trips, Landing Challenges, aircraft that I will never fly (understanding that the base game which everyone has entitlement to has a/c you cannot remove), and even certain handcrafted airports that are just disk hogs that I won’t frequent. Things like landing challenges, other activities, and other aircraft are a lot of the stuff that I don’t need. That way I keep my installation as compact and as light as possible. I only open the package, and install the airport that I want to fly out of / in to, then once I’m done, I remove them again. That’s what I do, I have all the world updates claimed, but I never install them. Just install the one you need for your most common upcoming flights, and remove the ones you don’t need. Then when you come back to the Content manager, you don’t need to install everything. And that would be your most compact installation size. Then install MSFS again, at this point, it should be installed with the miminum size requirement without any of the junk legacy files still attached. Then uninstall the entire game, make sure that’s it’s really cleared and the storage space is reclaimed. Make sure you’re online and let it sync with your online account. Leaving only the mandatory content that you can’t remove. I guess a good clean up process is, using the content manager, uninstall everything that you can uninstall. And I haven’t even purchased many add-ons yet, what if I started doing that? I wonder if the developers are aware of this and make optimizations in this field as well. I mean, this growth cannot be sustained for years and years to come. The sim takes up roughly double of what it did when it was released on Xbox about a year ago. Now, I don’t really know what the long term plan is here. And this is before any more games are installed at all. We will slowly reach a point where Flight Simulator will simply not fit on it. Just think of the Xbox Series S users who barely have 300-400 GB free space on their console. It’s nice that the developers push content out like a conveyor belt but this pace is unsustainable. But more importantly, I feel the simulator just grows and eats up my SSD over time. The only thing I’d really keep is the handcrafted airports – I don’t need the discovery flights, the landing challenges or even the points of interest, even though they truly are beautiful. Firstly, I wish the World Updates could be partially uninstalled. I think this is getting out of hand at this point. We’re talking about so many gigabytes that could even house complete games, and that’s just the reserved space! What, in a year it’s going to be 100+ GB in itself? A few weeks or months ago it was at around the 77 GB mark. I also noticed that the “reserved space” slowly but surely grows over time. Now, even if I chose to uninstall every World Update, my simulator would still take up 224,89 GB. My rolling cache (which, I would assume, is part of the “reserved space”) is set to 16 GB and I reset it after every update. Other than that, the only third-party add-ons I have is the HondaJet, the Halo Pelican and a few livery packs, which take up around 1,3 GB in all, at the most. I have all World Updates installed, which, according to my content manager, take up 47,01 GB in all.
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